Post by redox on Jan 7, 2017 9:55:12 GMT
[attr="class","tempbodyz"]
[attr="class","dillydally"]
[attr="class","ambrosia"]Battles
[attr="class","subtitleblock"]freeform.
[attr="class","hatemyself"]Battles on Arcadia are freeform by default. You are not required to follow these rules in most threads. If your partner doesn't mind, then feel free to mess around for the sake of creative liberty. The following rules are mainly used for Colosseum battles, though you can also adapt them for your personal battle threads.
[attr="class","subtitleblock"]taking hits.
[attr="class","hatemyself"]Pokemon can generally take 3-5 solid hits before fainting. Obviously, there are exceptions. An Igglybuff is unlikely to last 3 hits, and Bastiodon can go for longer. A Hydro Pump is going to be more powerful than a Water Pulse.
If your flightless Pokemon falls into an Earthquake, then it's probably not going to be helpful in a fight no matter how many hits it's taken.
If your flightless Pokemon falls into an Earthquake, then it's probably not going to be helpful in a fight no matter how many hits it's taken.
[attr="class","subtitleblock"]moves per turn.
[attr="class","hatemyself"]Aim for (1) damaging move and (1) non-damaging move per turn per Pokemon. Lock-on can be used on the same turn as the move that it is supporting. Sunny Day can affect Solarbeam immediately.
Dodging forfeits your moves on that turn. You are not allowed to dodge during (2) turn moves such as Sky Attack, Skull Bash, or Bide. You are not allowed to dodge during the resting turn of Hyper Beam or Giga Impact. Please do not be obnoxious about dodging.
Protect/Detect and healing moves can only be used on every other turn.
A switch takes up an entire turn, unless your previous Pokemon was knocked out.
Dodging forfeits your moves on that turn. You are not allowed to dodge during (2) turn moves such as Sky Attack, Skull Bash, or Bide. You are not allowed to dodge during the resting turn of Hyper Beam or Giga Impact. Please do not be obnoxious about dodging.
Protect/Detect and healing moves can only be used on every other turn.
A switch takes up an entire turn, unless your previous Pokemon was knocked out.
[attr="class","subtitleblock"]status conditions.
[attr="class","hatemyself"]Use [ roll ] without the spaces whenever your Pokemon are asleep, attracted, or confused. If your dice result is under 50, then your Pokemon will shrug off the effect.
Burn halves attack, don't bother with regular poison. Toxic poison will always cut the opponent's health in half by three turns.
If you are using a 1HITKO move, then your dice roll must be under 30 to hit.
Burn halves attack, don't bother with regular poison. Toxic poison will always cut the opponent's health in half by three turns.
If you are using a 1HITKO move, then your dice roll must be under 30 to hit.
[attr="class","subtitleblock"]healing.
[attr="class","hatemyself"]Item use consumes both moves. Assume that healing items will fully heal Pokemon of a corresponding rank. Potions will fully heal a Pidgey, Super Potions will fully heal a Pidgeotto, Hyper Potions will fully heal a Pidgeot. You can use a lower-tier item on a powerful Pokemon, but it won't be as effective.
Items cannot be used in official Colosseum battles.
Items cannot be used in official Colosseum battles.